Just updated my 12yr old intellimouse1.0...sobs. May it rest in peace. (*1 minute silence.............applause) just bought this to replace it. Nothing serious. Its nice and light, right button works, left button works also...yay!, the middle button is annoying though. I don't like a smooth scrolling wheel and pressing the…
I was reading through the thread, writing up my response in my head, thinking all about gamma-correct lighting and dielectric materials, and lo and behold jeffdr posts it for me :) But yeah, to reiterate: the bad tinting you get with a neutral coloured spec is due to doing your lighting in a non-gamma corrected way. Get…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Hey doc rob, Your argument is a fair one. However, there's more to it than convenient work flow. The main reason I think this technique will end up being common in console game development is because of the memory savings. With a derivative map you don't save anything on the texture but you do save 14% on the vertices.…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
This is my latest pice of work, it was for a competition that has now ended, I ran out of time to complete this fully but its at 90%+ done The competition was to make an evironment based on 2 well known universes, for this I chose D&D and Star Trek as they where completely different to each other and a challange with the…
Inspired by "La Petite Ceinture' located in Paris, I started making my own beltway. I started some months ago, and thought I shared some of the results. With this project I wanted to focus on ways to blend different materials, creating simple, swaying foliage and using some new post processing features from UE4.11. It…