Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
Hey Polycounters, I have been working on a new personal project based on a piece of concept art ... from Freelance Concept Artist GIORGIO GRECU - PORTFOLIO https://www.artstation.com/artist/grecu The concept image is called "Interior". It was for a Steampunk Stark Tower brainstorm Challenge. Here is a direct link to the…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Because there was a lack of tutorials showing how to properly export skeletons and animations from Blender and importing to UE4, I made one myself and posted in on YouTube. I suspect all of you would like to skip to 8m where the exporting starts. Before that I show how to export from MakeHuman, importing in Blender and me…
We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
Scene runs on 4k 60fps without planar reflections and exponential height fog. Wanted to practice modular environment skills, my main focus for this project was to use the same asset as many times as possible in the scene, so for that I considered every object to be unique from different angle... for example those columns…
Got a base lighting setup a day ago and very happy with the drastic difference lighting makes :) This is looking really cool. Currently I'm sitting with this inside Unreal Engine, I plan on taking a screenshot and concepting out my next steps I want to add in this diorama. 1.) Concept foliage + model foliage via alphas 2.)…
This is a masterpeice Warby. Coming from an inspiring Environment using the UE3 engine for an unreal 3 MOD, I only wish i could acheive this kind of quality and professionalism in my maps.. I remember when you posted Kolsh and how blown away I was. Forget characters, this is pure skill. Downloading this now! p.s- Would you…