Heya all It seems my textures show just fine in the view port but when going to render show up completely like the normal's are reversed and not showing anything? I found people with similer issues but could not figure out how they fixed it or what my issue currently is.
Hey there :) Anyone can tell me if mayas xgen hair (preview) can be rendered as actual tubes? If not the preview, than how can we convert the preview to polygons with actual tubes (which includes tapering) So i guess converting them into splines or so will loose the tapering...
Hello guys, Do you have any idea why my Ddo rendering is looking like that ? My mesh is super clean [xformed, no face flip, no spike, no manyfolded face, etc ...] This bug happen only with a custom mesh ... With the plane it's looking fine ... Thanks in advance.
Hi ya people! Here's a car I've been working on during the year and I'm about to call it finished. The design is based on a sketch drawing by Matteo Pandolfi. Main references for form, proportions and overall size were Aston Martin One-77 and Ferrari F12. Some wip images can be found at: http://imgur.com/a/o80bS Anyway, I…
Hello, I'm having a peculiar issue with exporting from Marmoset Toolbag 2. Some of the model renders correclty while some objects have a high glossy finish, almost as though some maps (roughness) were not exported. I've attached images and any assistance is appreciated. How it should be. (Wheel) In marmoset tool bag 2 Some…
Hello , I sell 2 license of Octane Render v.1 and plugin to Blender ( 2.71 ) . I bought it for 500 euros. Im ready to sell it cheaper. Contact : skype force_44
I have run into an issue with 3DS Max 2012 where if I have multiple objects selected and render texture (Lighting), the edge bleed is horrible, and marked with black streaks. If I do one object at a time, it comes out nice and clean. Has anyone else run into this?
I am modeling a robot for the first time I haven't done much modeling in max really so I need to practice so I am making a robot from a concept image. I was wondering how to fix this rendering issue it only seems to happen to the cylindrical obj but not the other one. Do i have to flip normals or something if so where and…