Heya all
It seems my textures show just fine in the view port but when going to render show up completely like the normal's are reversed and not showing anything? I found people with similer issues but could not figure out how they fixed it or what my issue currently is.

Replies
Ix maxed the exposure and the plane ont he bottom which is a standard texture seem to be picked up but the character is not showing at all weird
My workflow uses these maps, the AIStandardsurface did not seem to take all of them so i did not use it. I take it for full working uvs i need to be using it?
You dont need all those Textures with the aiStandardShader.
The only two maps that are different is the bump and the Grayscale AO map.
Just pack the height into the normal in Substance or use it as displacement.
And layer the AO ontop of your albedo. But i wont use the AO map at all.
https://docs.arnoldrenderer.com/display/A5AFMUG/Layer+RGBA?desktop=true¯oName=center
idnever thought to overlay my AO in substance so that saves me a ton of space moving forward!