Hi All I`m currently having to use maya with a single monitor and things get pretty cluttered when opening editors,etc . I wondered if there was a way of automatically closing windows/editors ie hypershade when not in use ie moving the mouse pointer away. I tried a windows program called actual window manager that can…
Does anybody know how to set your lights in Maya so that their position is relative to the camera's view? basically I've got a simple character view with two spotlights, 1 in front 1 in back, and a couple point lights. What I'd like to do is parent the spotlights to the camera so that when I rotate the camera and change…
Actually, I had a hard time exporting md5 from maya 2009 for a previous project so i recently got hands on maya 8.5. Now I need to work with md3 and i'm hoping there is still an exporter out there for that version. Also, I could be wrong but I thought milkshape didn't take any animation formats from maya. If it does then…
Hello, Would anyone know how to match the camera settings for Maya and UDK, so when working from one to the other, perspective distortion will stay consistent? I was thinking if I knew the camera values for the default udk camera, I could plug them into the maya camera. Is this possible? Maya camera has inputs for angle of…
Hi there I already learned Maya in for certain weeks. Theres still lots of things to learn (this is my first post in polycount). As I'm currently using Maya LT, I managed to understand few things about Maya LT, and theres a lot to learn still. I searched over the options but I couldnt find which one to be used as glow…
I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems. I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over…
it seems Maya doesnt know where the mel scripts (and the shelf) that belong to the exporter are. They need to be X:\Users\Username\Documents\maya\20XX-x64\prefs\scripts and X:\Users\Username\Documents\maya\20XX-x64\prefs\shelves. You need to restart, so maya can source these scripts on startup.
Hello! Here's a recent shield project I've been currently working on. Below is how it looks in Substance Painter. I wanted to give a go at manually retopology since I usually rely on Zremesher. I used Quad Draw in Maya and I thought all was well until I imported all my maps from Substance Painter to Maya for Rendering. And…
@Maxilator: I didn't know you could move verts along their normals. It's pretty cool. As for the size of the base you're totally right. I had it bigger first and it looked funny so instead I tried to fit the size of the dial to the smaller base. Guess I shouldn't have, or more of a middle road. Some more Maya practice, a…