Success! I have managed to make it: the normal map baked from one identical lowpoly to another that stores all the hard edges. This allows me to use one smoothing group on the final mesh while preserving the intended look with all the hard edges. Hard edges aren't razor-sharp anymore. Neat! I was stupid not to consider…
I think every modeling program can make smoothing groups. "hard edges" are the lack of smoothing groups or when two or more different smoothing groups are next to each other.There is a hard edge.So when you dont have any smoothing group on your model, its hard edged.And when your model have more than one smoothing group,…