Before I go into detail about my problem, has anyone here worked with the Shiva engine before? Specifically exporting a model and rig from Max? Thanks :)
Anyone of you know anything about the "Fantasy Engine"? A real time engine with GI, subdivision surfaces and displacement mapping? Sounds great but I want to see a whole game running in this engine, the demos just show one character in a desert. http://www.fantasylab.com/newPages/FantasyEngineFeatures.html Interviews:…
Amazon shifts Lumberyard to open source 3D game engine supported by 20 companies https://venturebeat.com/2021/07/06/amazons-lumberyard-becomes-an-open-source-3d-game-engine-with-support-from-20-companies/ https://www.youtube.com/watch?v=6ccjR9qI5YU
that jet engine looks brand spanking new to me. With the rest of it looking so worn that engine should have some wear and tear. Look up some jet engine pictures. Usually the heat discolors the metal a bit.
Made some dreadlocks. I want to try a couple of different hair styles before I commit to this one but I'm really happy with how these look in engine. Full XGen groom exported to alembics and brought into Unreal Engine 5.
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
Texture atlasing is to get rid of the pause where the engine has to stop to change textures/shaders when rendering polygons. It's not always the texture fetch that causes this as it may just be that the engine always pauses between polygons with a different shader/texture on them. It's highly engine specific as different…