Just announced:
http://www.autodesk.com/campaigns/bitsquid
More than just games This is going to be BIG
With the acquisition of Bitsquid, Autodesk is bringing expertise in 3D game development and proven game engine technology in house. We are significantly expanding our portfolio of game making tools, complementing our middleware and 3D animation tools: Autodesk® 3ds Max®, Autodesk® Maya®, and Autodesk® Maya LT software. Across Autodesk, this technology will fuel new product development in our Media & Entertainment business, and enable a new class of design animation tools.
Tools for Game Makers
Later this year, Autodesk will introduce a modern and flexible 3D game engine based on the Bitsquid engine. By introducing a game engine, Autodesk can offer game makers a more complete game creation workflow from concept to release.
A New Era in Design Animation
Many of our manufacturing, architecture, building, and construction customers are also excited about game engine technology but not because they are making games. Instead, they are looking for new ways to visualize and interact with design data with the same level of control and feedback of modern console or PC games. With the acquisition of Bitsquid, Autodesk will begin exploring the creation of a new interactive design exploration platform, integrated with our design tools, which will help designers contextualize their ideas.
In Film and Television
Autodesk will also be looking at how Bitsquid technology may be applied to workflows such as pre-vizualization and interactive compositing.
Replies
http://www.develop-online.net/interview/autodesk-s-engine-will-change-the-way-games-are-made-and-buildings-are-designed/0193894
That said, Autodesk has an uphill battle in front of them. While I don't consider this game engine to be a bad idea, it isn't going to be an easy home-run either. The middle-ware market for game engines is already solidly stocked with numerous capable competitors. The current kings of that space have years, and in some case decades of experience and software development. They are sporting proven, mature systems with massive user bases and documentation. Coming into that market fresh is going to be extremely difficult.
The adquisition of this engine is not a good move imho, it can't compete against the very best engines out there like UE4, Cryengine, Frostbyte, etc.
But well... if they improve the engine, that's another thing. But being Autodesk... it won't be any good because their apps are uber bloated, with a huge lack of fresh features, and their perfomance is pretty bad for me.
The new 3ds Max has too many issues they didn't solve since years.
Yes - that sounds like an possible sceneario that happend...
Yup you did not even have to mention Autodesk here via the description you gave is enough for anyone to guess Autodesk
Think CryEngine without the proprietary asset formats in exchange for less power. You probably wouldn't want to ship a game with it, but if you could throw together a walk-through for clients without having to jump through technical hoops like light-baking or converting to some proprietary format, I can see a market there.
http://www.bitsquid.se/
Seems about right
It will go up to eleven.
http://vimeo.com/49713035
One word is require here: Autodesk
That answers your question perfectly knowing Autodesk :P
The engine appears in need of a lot of work just to put it in the same league as Unity or UDK. Given Autodesk's track record of buying and then sitting on things until they turn into a jelly stain, I'm not sure they're up to the task of upgrading and maintaining this engine.
I have to agree with you here. Even if they did integrate it completely it would still be a eh engine as it is. And I highly doubt that they will put the resources into making it a AAA engine.
But we can hope!
Autodesk: If people adopt it, then we'll make it great.
Customers: If they make it great, we'll adopt it, fingers crossed!
Autodesk: Canceled. Due to lack of interest.
Customers: Didn't see that coming...
Wrong.
This is... Going to be overpriced piece of crap ;p.
Sorry, but anything that Autodesk touches turns into that.
Good that Crytek and Epic are to big to be bought by Autodesk ;p.
I share your concern a little, but, so far at least, the internal vibe around the engine seems very good and I get a sense that the commitment to making it great is something long term.
I just hope they don't expect people to sign up for a long, painful and expensive process in order for it to turn out great. If they are committed to working on it, maybe even at a loss for a few years it might pay off in the long run, I hope they are.
Well. All investement and innovations involve risks.
Customers shouldn't be interested in paper releases, they should be interested in hard facts and software they can use.
Autodesk is sitting on such huge pile of money, that could finally take some risks...
And project skyline and art to engine(a|w)...
Scary, when asset to engine always seems to get abandoned with past efforts.
On the other hand they have been doing this work fer awhile now?
Would be nice to have dcc intergrated with other AD properties like HIK and scaleform. Beast. If fast? (viewport 3.0?) fer $30/mnth ala Maya lite
Also been awhile since the stone giant demo was released. Perhaps there have been improvements.\
interested