Yeah that's what I would think. I hear a lot of people swearing by the retopo in Zbrush but maybe they do more organic modeling, which I'm sure it's fine for. I have Topogun at home and the subdividing feature that automatically conforms to the reference mesh is great, but I only have it at home so I sometimes need to use Z
Its really huge if you compare the windows and observation deck rails. A person is quite small to the overall size of the transport. It's meant to transport people from one air base to the next quickly. It has no need for landing gear since its clamped into place in the docking bay. When its time to depart the clamps…
hey guys i have something i need to export out of zbrush ( a sculpt ) but i hit export, and it doesnt export nothing, the model has various pieces, is it possible to simply select all and export ? Zbrush documentation rather prefer to talk about displacement maps nad normal maps instead of exporting... thanks !!
Heres the first thing I seriously attempted with this software. Hopefully I will be on my way to a normal mapped high res character model soon. Still a WIP, just noodling details now. The ear and face wrinkles still don't look right to me, and the folds over the skin could use a little more depth...
So I have multiple subtools that make up a body. I want to combine them into one seamless tool. I merged each one, and dynameshed it. That worked. However, when I try and zremesh it, it deletes the leg. Why is this happening? Is there a way to avoid it?
Hey everyone :) I started working on this Star Wars speeder bike back around the end of May. Right now it's around 18.6k tris', it has 2048 textures on it, though the textures are a work in progress. I just started adding snow to the textures and I want to get your opinion on if it actually looks like snow or frosting on a…
Hey everyone! I am having trouble with the MRGBZGrabber in ZBrush, I am trying to capture depth map from a tileable texture i have created. When I use the MRGBZGrabber and only drag-select a portion of my canvas it works fine but when I try to drag select my whole 2048 texture the depth map shows up all white. anyone have…
Hi, I need a little help. I have Imported .obj head in ZB and after some testing, Now I imported same Head but .fbx. The issue here is that now both head have different scaling in ZB. In blender they are at same position, same size. Thanks
Im sculpting on a cylindrical object and have 6 points of radial symetry trying to sculpt 6 points of an identical design, which is awsome, exept when I push, the point opposite of it pulls etc. I know theres proboly a modifier to solve this. Any help would be apreciated! thanks!