Hey everyone!
I am having trouble with the MRGBZGrabber in ZBrush,
I am trying to capture depth map from a tileable texture i have created.
When I use the MRGBZGrabber and only drag-select a portion of my canvas it works fine but when I try to drag select my whole 2048 texture the depth map shows up all white.
anyone have any clue on why this is happening ?
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Hope this helps.