My map was 340mb using my own lights. I then decided to copy and paste someone else's light and fog (deleting mine). After I build lighting my map is now 800mb. Is there a process I have missed? Is it somehow saving the old shadow info for the previous map? (I just copied the fog and light icon, nothing else). I haven't…
For the cylinder example where the cap gets seperated from the body: It's a clear sign that your geometry consists of seperated elements, the cap does'nt share vertices with the body Prooptimizer got a merge checkbox ( which you have unchecked) which does exactly that for you Then the cylinder geo should come out…
Hello - "I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed by the tauren" At the moment your camera is not low. Based on the perspective given to the individual elements of the character I would say that you placed it somewhere around the level of the belly…
The wire deformer shouldn't explode your mesh - clear your history and freeze transforms before you begin? play with the settings a bit? - Anyway, altering Snowfly's method slightly for Maya, take a cross section of your 3 strands of rope, create a curve - With the mesh and curve selected, go to Edit Mesh>Extrude>Options…
The beta shows good potential. I think pior meant to let the user import an identical mesh to copy its UV layouts and replace the already loaded UV layout inside UV-Remap. Right now users have to import everything back into a texturing software to rebuild dilation/padding.* If an option for dilation/padding (extending the…
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Weight painting and rigging. I was hoping to get away with one of the pre-made rigs, but couldn't get anything working. Figured it would be faster to just rebuild a rig from last project than looking for solutions. Quick corrective wrist bone: And here's a problem that plagues EVERY ONE of my projects and makes me want to…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…