I made an AK-47 shooting animation. Its reload thing moves back when animation plays in AK 47 in 3ds max but when I import it to the Unity and when I play it it just moves the main body little separate parts don't move like that reload thing I don't know its name (people pull it after putting the mag in)
Hey Joe, It's me again - I'm curious what best practice is for reloading/updating high res or low res meshes is, and what the limitations or caveats might be? How much can the geo change, or vert count etc. And when I am painting a skew map - is that "transferrable" or saveable to an updated mesh, or possibly a different…