hey cool found your work thread, some really nice stuff here -- are you working in zbrush? do you use GoZ for hardsurface stuff? what's your workflow like? top 5 tools?
We have a 3d scene made by our architects in high poly that we used for renders. We need to adapt and optimize it into unreal engine 5 with the latest tech such as nanites so we can run it on a solid 30-60 fps while expecting photorealistic quality Your job will be to convert the 3ds/fbx into unreal for our dev to use
Hi all, I want to introduce you to the project of clothing that you can take advantage of commercial projects! This package contains the files - clo3d and Marvelous designer 5 with ready-made models of pants and a shirt. Also contains a pdf file with information about the models shirt. dxf - files of patterns! GUMROAD
anyone see this, suppose to be all in game footage. [ame=" https://www.youtube.com/watch?v=nSfajBs2nyQ"]The Phantom Pain Trailer! (Metal Gear Solid 5?) - YouTube[/ame]
Hi, Maybe this is a stupid question but i want to know if with UE 5 and Nanite the materials that exists in my project doens't need to be optimized as before. For example: I have six different fruits. Instead having a texture atlas for all of then, i can use one material per fruit now, without worring about it? Thanks
I don't think these guys have made any thing new recently, but they did the rogue squadron series and god damn that was some of the best star wars gaming ever in my opinion(N64 the most though!) To bad to see another go =[ http://kotaku.com/5253800/factor-5-officially-shuttered From the article:
Hi All, I know it's early days, but with the new Arnold 5 and Arnold Standard shader the current export presets aren't correct. Is there someone out there who figured out what to use now, as the new shader leans more towards the PBR workflow. cheers! rob
5 is still a bit shaky and neither lumen or nanite are anywhere close to finished but 4.27 is no better in terms of stability/bugs (worse probably) and doesn't feature any of the big improvements that actually help with development (extensions to subsystems, OFPA, world partition + more) . Having used both in production…
Kings Harem Digital Painting Tutorial Series - Part 5 - Design & Balance Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=gR8WgoQn718&list=UUf-cfRJyxATGTgWGiFkFUWA Full painting
Top 5 Game School Ads These are some of the best commercials for colleges that have a game program. You shouldn't be too surprised from the selection. Go Lol factor. Also if you guys know of anymore awesomely bad commercials, PLEASE post them.