Not currently, editing multiple object's properties is on our todo list though. It will likely be a lot faster for you to merge the hair into one object and re-export rather than toggle back face culling for 250 objects.
You know 2.5 million is a lot of money, more than most of us will ever see in our lives at once a hundred times that and you have 250 million That's only 1/10 of what he has.
Now all we need is some drivers to automatically texture our stuff too. Wait no, cancel that. Anybody know if this will work on a GTS 250? It's a 200 series card, but it's really just a rebadged 9800GTX, so if it works on former, then it should work on the latter too right? Or maybe they're software restricting it to just…
But again, price will be a big point. A Tegra 4 phone/tablet will probably be at least 250 (if it's a superb deal like Nexus 7), more likely 400 or something. Not counting contract deals though, I never get those/not available to me. If this thing would cost 200 to 250 it would be pretty awesome, any lower and that alone…
I got a recertified Canon EOS digital rebel at www.adorama.com with a 28-55 lens for 250 bucks. Works great, who needs higher than 6 megapixels anyway? Go to the used equiptment section and check it out.
Looking good Syn, I think 24 mins is a little extreme, I think it was alright at 250 rays. Looks great though! I think the dartboard may be a little too thick. In my experience they tend to be thinner.
Well, trying to keep it below £250 if I buy Motherboard/CPU/Graphic Card in one go, if I just get the graphic card first, I think I can put it a bit higher. Too low?
I'd be using them primarily for console gaming and some dvd playing. I don't own a Blu-ray player. As for price, is it possible to get something decent (I'm not really an audiophile) for under $250? Thanks for the links solar.
Autodesk offers now 3DSMAX Indie which is fully functional, for 250 $ per year. This would be a reason to stay with Max, the only problem is that they didnt offer it in Germany right now.... -_-" .... It´s Autodesks answer to the Blender 2.8 hype.
How poly-heavy is that scene/character? I still work at home with my ancient GeForce 250 and 6 Gbs of Ram and use all the applications with no issues whatsoever. I'm building a new and more powerful rig this year though.