Whats the best way to rig for ue4 when it comes to just presenting work. I know in prodction there are alot of factors that go into what works best, but I'm just a character artist trying to present my work. There seems to be some sort of default rig in ue4. Is there any info on how to work with that? Are there any free or…
We’re seeking to expand our talent pool and work with freelance UE4 level designers with absolutely evil skills that we can use in our 3D cinematics for the ad industry. We have extremely short deadlines to set-up photorealistic environments. We have a job now that involves a realistic street and kitchen scene. We need UE4…
Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
Solved by changing the Sort Priority of the translucent object to -1. More info here: Z-Depth problem with transulent material - UE4 AnswerHub (unrealengine.com)