Hey everyone, I am new to the forums and would like to participate in the Dota workshop community. I am a concept artist with a bit of experience in the 3D world. Hopefully I can grow with all of you guys and girls. I started my Veng Sketch in 3D for the Polycount Community Chest Event #1.
Update: Worked more on defining the model and getting it out of a blockout stage. I also began working on a trim sheet for this model, still workshopping this and figuring out exactly what I need, so I have left some empty space. If anyone has any thoughts or feedback I would greatly appreciate it. Thanks:)
Although I'm not new to modding, I've just started creating things for the Dota 2 Workshop. I mainly plan to release full sets, because I enjoy making complete looks for characters. I currently work in MODO Steam Edition, and Photoshop, and most of my concept sketching is done on paper. I have a DeviantArt page…
Hello Everyone! Having recently started working on some weapon finishes for CSGO, I figured that now was the perfect time to start posting here instead of just looking at all the great work :) This thread will be updated regularly by me, with pictures of what i'm working on. Feedback from anybody is appreciated, anything…