Saturation of marketplace is not a concern comparable to keeping an mmo running. What kind of costs do you think go into the infrastructure to running an MMO? As in servers, support, etc. just to keep the game running 24/7. Hard to figure dollar amounts but it's going to be huge. We're talking tens of thousands per month…
been messin a bit. what i did : contrast of forum colors themself turned out a bit low. i found that to happen when u define each color by hex or whatever. touching up the colors in photoshop kicks it a bit more sometimes. other thing i noticed unnessacary boxes. i dunno what the limits of changing the look of the forum…
Just go read kotaku comments. Half of the commenters are entitled. know it alls. Gets a rise out of me every time I scroll down to the bottom of an article. The kotaku post about Tor Frick's environment was a pretty decent/recent example: http://kotaku.com/5896987/you-wont-believe-how-this-stunning-tech-demo-was-made. Even…
The producers said the smoke wasn't nanobots. I like the idea of everyone seeing what they want to see when it comes to the 'monster'. Also, I believe that there are two different versions. The ones that fly around all silently, and the central core that has the mechanical sounds. One of my theories is that one of the…
Yeah you can download them now, I think you get a certain amount of 'credits' for each month and you use them to download the course videos. There should be more than enough in a months subscription to get at least 1 course. They used to be download only and then they switched to an online only model, trying to convince…
Haven't had much time to play it but I got to the pirate ship area, I shamefully suck at DS and get owned way too many times - however, I'm not sure why they start removing enemies one by one if you die constantly? There's an area where I would fight 5-6 enemies to get to the ship, now (after dying many a time) I can just…
I was hoping to get feedback on a character I'm painting. It's a looter, criminal. It's not a main character type of look, he would not be the NPC who sells you apples either, but I think, more of a guy who you would at most, have to bounty hunt for a reward for looting a village with his gang or something. I was looking…
I am working with modular pieces but avoided trimsheet this time, instead I am having my set of wooden beams with normal map and textures (all on the same atlas) + a couple of tilable textures! Sorry the lighting is pretty messed up so far I just realized.. I also slightly vertex painted the bottom vertices on the tilables…
I posted this in the Freelancer sub-forum too, but I'm open to a longer term partnership with the right kind of person. I'm a solo dev working on a project I'm intending to release on PC next year. The game is an action rogue-lite, and the gameplay has been compared to Luftrausers. I can share gameplay videos with serious…
so yet Another environment, again extremely modular (next time I'll do a more natural environment:P) The scene setting is heavily inspired by The village from the Movie Waterworld. Which is settled in a world consisting only out of water, this village is floating around on sea and shows a lot of features unique to this…