Hey, thank you Muzzoid! That sounds like a great idea, it's what I internally settled on as well. My only worry would be the bottom view of the hair with this set up, it might still be awkward... I'll have to figure it out when I get there (༎༎゜▽゜) Today, some more blocking out, and some more refining. Did a quick placement…
k, this is bloody awesome: http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy/teddy.html For java, I'm floored. The idea alone is bad ass. k I'm going back to it.
you really need to work on the way you present yourself. what is a work in progress shot of the texturing progress including this supposed to tell? besides bad UVs or not great baking?
Yea it really sounds like you had a few caps blow and the rest are straining under the load. Which is probably tripping a load sensor if you increase the brightness, which is good because if it didn't shut off it would just burn out the caps and then never start again. If it gets pretty hot that's normally a sign you have…
I lost interest in God Of War. I loved the first few levels, but then it stopped being a great Devil May Cry clone, and turned into a bad platformer near the end. The last 2 levels were bad for this. "Jump up this spinning column with a bad camera angle, while your character is barely visible in the title safe region, and…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
I am a student applying for college, and while working and rendering out some of the animation work I have available it occurred to me I've used quite a few models from various game franchises. This raised a red flag to me in my head. Now, I've seen people use models from copyrighted content in their demo reels before, but…
Thanks for the crit :) I initially had the bed smaller but I made it bigger. I was using a human base mesh for measurements (along with measurements found online). I agree looking at it now it does seem as if the beds are too short, I need to make them a bit longer. The space is too narrow due to the proportions of the…
Bad employees have more motivation to post negative comments than employees with positive experiences. They don't necessarily need to be bad employees, just have a bad experience that might be out of control of both the employee and employer such as the company losing money and having to lay off workers. The employee might…