I seem to have a problem with textures on my imported static meshes. When I try to apply the material with the assigned textures, the model turns completely black. In the material editor the texture looks fine, but once on the model, in the modelviewer it is utterly black. Any ideas on what the problem might be?
Hey guys, I'm trying to achieve a distorted texture effect using a radial gradient. The effect i'm going for is a sort of paper weight magnification, however it produces this nasty ring effect, (The source texture that is previewing is the mountain texture shown above it.) What am I missing here?!
i am god awful at texturing i mean maybe if i spend 3 hours i could make a half decent crappy cartoon wood ... but i want to know how people texture complex models of even semi complex like a human or something because im obviously doing something wrong because im just terrible... maybe if some of you tell me how you…
This work is a month or 2 old, just never got around to posting it. I lost the source file due to a switch in computers so I can't change anything but I'd like feedback so that I know what to improve on in the future. Note: These are hand made textures. The brownish dirt layer was a mix between DDO and and my own textures.…
I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that? In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only…
Ok I'm overcoming my fear of showing my far-from-perfect stuff and I'd like your critics and suggestion. I hope this will help me showing my 3D models more and more, while creating better pieces every time. I'm going back to hand painted texture, I'm gonna post some old stuff (10 months old) and a new model I made…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
We are currently working on a mobile game, where the existing model's tri-count needs to be increased, along with new hand painted textures are required. Below is an example of the texturing style. We have around 10 existing animals that need to be remastered (modelling / textures): Wolf Bear Cat Fox Tiger Deer Moose…
nobody is going to steal your texture. I think your woods are very monochromatic. your ground texture is not nearly as polished as everything else, and stands out a lot. all your other textures are nice and smoothly painted. your ground texture is rough and looks scaled up. i think the 'hands off' would work better without…
Hello guys I have a quick question about Texturing. So I'm modeling a Blizzard character from concept Art. I would like to know if it's ok to use the concept as a base texture and then from there just paint on top of it. I thought about doing it this way because that's how most of the texture Artist do it in Production to…