As a follow up to the bow; I understand bungies forerunners have a detailed existance (waiting on that new book) But from my perspective of who they are, I saw a very peaceful race. Technology that was very advanced but primitive in its design, hence the bow. I have some glave, axe and sword designs as well. More of a…
The first Rambo is a really good movie and I was hoping this new Rambo would live up to what Rock Balboa did for the rocky series . As it looks now it's just another ( stupid missionaries go into hostile territory and get captured/killed and only our hero can save them ! ) Which has been done to death . I wish he would…
Hi all, I am using a Daz base body for a still scene. In the first pic I'm showing you how the topology runs with the Daz base (I've already removed the ears). So what I'm trying to do is to use the existing head as a pattern for a cowl. Since the topology is made of up extensive loops it's tough - but the second pic shows…
hi all, im new here and have just started modeling in 3ds max 6. heres what iv done so far its a low poly model of Zack from ff7.although its no way near finshed i would like some help on how to make it look better. i like critism but just dont destroy me coz of my crapness lol
Yeah, Fiji is interesting. It feels more research-oriented compared to most production tools.That interactive training approach sounds closer to what’s actually needed, since it’s more about guiding region boundaries instead of relying purely on contrast or gradients. The tricky part is always making it consistent and fast…
Hello everyone. Here is a WIP of my current character. Working from concept art from the game Monster Hunter to match the bow i did a little while back. Ill be revisiting the bow texture especially since realizing i interpreted some of the low-rez concept art as fur, when its actually more like a fin, based on art of the…
I asked chat GPT to make me script using same idea. Packing matID as UDIMs pattern 4x4 first then normalize for selected objects . Took it seconds and it understand the idea quicker than a typical programmer adding extra helpful features I have not even thought about like working with 12 materials and doing 4x3 pattern .…
It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…