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Help needed: using topology for accessories - Daz/3DS Max

greentooth
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Daf57 greentooth
Hi all,
I am using a Daz base body for a still scene. In the first pic I'm showing you how the topology runs with the Daz base (I've already removed the ears). So what I'm trying to do is to use the existing head as a pattern for a cowl. Since the topology is made of up extensive loops it's tough - but the second pic shows what I have so far. You can see how jagged the sides of the cowl are. So questions: Is there a way to get a smooth border out of that face opening in the cowl?

The Daz bodies are a bit of a mess as far as loops - I've had these same issues trying to create clothes the same way.

Any suggestions on how to work with this or maybe I need a new workflow altogether??

Thanks!
Daf


 

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