Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects, but this only checks bounding box intersection, not mesh intersection. 2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph is a tree and is accessible/modifiable in maxscript, but is there…
Memory Trees RPG Life+Farming Game the game will be quite big. I plan that there would be shops to buy tools, items for harvesting, planting, fishing, etc. Then there would be mini events to score our crush. I believe that this will take a long time to finish:We want to make a game that make you happy and enjoy it…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Here some of my self-made plants, all have 3 LOD's, collision, wind for Unreal4, modular materials and are good performing: details in one example: sets: each plant is available or modifyable for all seasons: custom trees, like the "grabbing tree": trees as letters: prehistoric: grasses: and much more! Contact me at:…
Hi, I am just an individual looking to get some environments and other assets modeled for personal use, with textures and color. The projects I have in mind would be pretty big so I'm open to any and all discussion of prices and time to delivery. I also recognize due to the scale and complexity of some of my requests that…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
What SanderDL is talking about is unwrapping your object with a 2nd UV channel with no parts overlapping or outside your uv space so your mesh will be lit correctly in UDK. 3dmotive has a tutorial on this process (right on the front page), and its also free.
Quick update with where I'm at: The foliage on the tree is just regular meshes - no SpeedTree. Currently it's using a SimpleGrassWind paramater with lerps for all values to give it some randomness. Super easy to implement, but the results look like the tree is kind of... squirming? I plan on redoing the wind effect via…