hey Welcome to polycount!! though im not much of a chracter guy,Id say it looks pretty good. A couple of things though:- *im not sure the arms will deform properly with that set-up *I think you need to tweak the calf muscle some make the bulging bit at the top less ovious. *Overall your meshflow seems pretty good,however…
If you post your UVs we can critique them but its kind of hard unless you post them What don't you understand about pixel density? It's best to maintain a uniform pixel density in most cases (especially in environment work) as uneven pixel density will make sections stand out weirdly as they will appear to be more sharp…
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I'd say take your time it might be worth it. Feel you about these more "elaborate highly detailed" works take a while, especially for some of us who came from old, n.d.s. designs that are at most 200 triangles.(where i came from) Glad to come from a view of appreciation of the lowest to the somewhat highest & having…
Those can all use the default PBR metal/roughness shader. Unless you are doing something stylized, most materials can use the default shader. If you are doing a big project it probably makes sense to try and get parity between your texturing app and your rendering app. But if its not a mountain of work you have to do, I…
I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series. I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below. I created the model in 3ds Max, with the body and…
Hey guys. I'm in the process of doing a low poly for high rez mesh and I'm starting to second guess some of my choices so far on some of the parts specifically with wires/cylindrical parts. Below is a HP wire and outlined in red is what I've removed for the LP version so far. I figure that this console if in a game and a…
****Latest Progress Report! (second page, fourth comment)**** Wassup guys, here's a little medieval inn/house that I've been working on the past few weeks. Based off the awesome concept from Greg Westphal in the 2D Concept Bank. http://www.polycount.com/forum/showthread.php?t=133572&page=5 My biggest goal with this project…
It's recently come to my attention that the money I invested into Wix might actually have been my weakest link, but that's what I'm here to find out from all of you. I set up a website through Wix and have recently heard of all the problems a lot of people have while viewing Wix flash based sites. My question to you is:…
@JordanDaushvili To add to what Eric has already mentioned, some other things to consider when deciding where to place UV seams are: hard edges, player viewing angle and existing seams / splits on the object. There's a great thread that covers hard edges and UV seams:…