Hi guys, is there any brush in zbrush (or way) with whom i can roll up edges of trousers or sleeves like shown on the pic above? i hope u understand what im trying to ask
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
if you want to put in multiple edge loops use the insert edge loop tool. it works like max's swiftloop but in the options you can enter in multiple subdivisions (up to 10 i believe). though there is no way to pinch or slide them like in max. SOMETIMES if i place down 2 edge loops using that method and then switch to the…
I'm not sure what you mean by pinching exactly but I have some general knowledge about the subdivision workflow you seem to be using. Subdivision wants to smooth everything out by placing new edges mathematically in the middle of the edges that are already there, and by moving the edges you have already placed to create a…
Version Edit: Script should work now w/o any editing._ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I've been working on a script for rapidly selecting every n edge, and would like to get some feedback and suggestions on the script itself, and its potential future features. I would like to both gauge its…
I'm an enviro artist normally, but have to make a hero character for a Uni assignment. I've got most of the base mesh done, which I have to then take into Mudbox and sculpt. I've never made characters before, so any critiques are welcome. Its supposed to be a stylized, G-rated character, so the anatomy doesn't need to be…
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Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
For a good edge render view I like to apply a dark material to my entire model this will be the color of your edges. Go into poly mode, select all, go into edge mode chamfer a tiny amount. Go back into poly mode and everything but the new chamfer polys should be selected (or vice versa) apply a standard grey material,…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…