Hi guys, is there any brush in zbrush (or way) with whom i can roll up edges of trousers or sleeves like shown on the pic above? i hope u understand what im trying to ask
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then simply sculpt the surface (i.e. extrude that part). Other than that, you could duplicate that part, flip the faces and bridge/connect them to the main mesh.
if you wanted to play with something new or try something and see if you like it, i only used it once and it was fine to learn and worked out alright for a "shield covering" idea i had.
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Other than that, you could duplicate that part, flip the faces and bridge/connect them to the main mesh.