Now that I'm thinking about it, I should've added more subtle details like wrinkles and bone distinction and then cavity masked/poly painted these details into the diffuse, I will definitely do this and post an updated picture of the game res.
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!
Over the past the eight weeks, I had the awesome opportunity to attend Brushforge’s mentorship program. Each session was a huge knowledge drop as well as inspiring. Big thanks to the super talented Dusty Nolting for leading the course! model
I would love some crit on the current forms of the sculpt, I want to start moving to pore details, but I'm unsure if the current forms sit well, Any and all advice is appreciate. Teeth are a place holder Thx
Working on getting better and faster at character art and stylized likeness sculpts in my spare time. I'm going to post stuff as I go. Some evenings will be better than others. Criticism welcome. This first few are what I've had time to do over the last couple weeks. This one was for the Cubebrush contest. I got all hyped…
Is it okay if i just post all of the songs i like, ever, in here? or maybe just the ones i listened to in the past hour? OKAY! well, okay, like, right now? you know? it's like: Pinback - fortress Opeth - ghost of perdition Opeth - the baying of the hounds Opeth - beneath the mire Opeth - atonement Opeth - reverie/harlequin…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Work in progress, lots of seams, really rough skinning and generaly a bit messy at the moment but thought i'd post it up before i lose motivation to finish it.... 7390 tris, 1024x1024 diffuse,spec and normal map, haven't done gloss yet...
These are the finished screen shots of a project I have been working on, I did some minor tweaks to the spec and added a lens flare to the eyes. I also did a little basic modeling to the side of his head. http://imgur.com/a/LUfUc#0
Hey all i haven't been on in a little bit I think the last time i posted was around dominance wars when i had to switch from mudbox to zbrush due to some noob issues. Since then i have been getting progressively better but i also still want feedback as to what i can work on. as always open to constructive criticism. Thanks…