I would love some crit on the current forms of the sculpt, I want to start moving to pore details, but I'm unsure if the current forms sit well, Any and all advice is appreciate. Teeth are a place holder Thx
Hey man, the face is really good. Not so sure about the wolf/dog head though, it looks like it's intersecting her forehead? I'd probably look into constructing it in a way that it's actually being worn.
Thanks man, Hope you're well. Yeah for sure, I will have a fiddle, I need to check some real reference for this kind of garment. I'll see what I can do!
It looks like they would remove the skull and use some form of leather stitched to the underside, as well as stuffing, to help keep form while making it wearable.
Have been a bit busy, but I adjusted some tiny things here and there, like the hat. Started building some materials for skin, crit on colour would be great, I tried to differentiate the pore detail (having larger stretched pores on the cheek and nose). Unsure if it's working.
Trying to develop the skin textures using more powerful maps. However I feel Like the gloss value's are way off. I think For now I will develop other materials, and continue to develop the sculpt as a whole.
Doing a few tests with hairs, quick 30 minute test, Trying my hardest to avoid manually placing hair cards, but it still seems like the most appropriate way =( the results from painting geometry are way to stylised.
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Yeah for sure, I will have a fiddle, I need to check some real reference for this kind of garment. I'll see what I can do!
It looks like they would remove the skull and use some form of leather stitched to the underside, as well as stuffing, to help keep form while making it wearable.
Have been a bit busy, but I adjusted some tiny things here and there, like the hat. Started building some materials for skin, crit on colour would be great, I tried to differentiate the pore detail (having larger stretched pores on the cheek and nose). Unsure if it's working.
Trying to develop the skin textures using more powerful maps. However I feel Like the gloss value's are way off. I think For now I will develop other materials, and continue to develop the sculpt as a whole.
Worked on some jewelry and shaping the teeth and hat better. Refining the overall silhouette.
Doing a few tests with hairs, quick 30 minute test, Trying my hardest to avoid manually placing hair cards, but it still seems like the most appropriate way =( the results from painting geometry are way to stylised.