Hello, I'm a newbie here in polycount... this is a fan-art of one of my favorites animes, "Fate/Apocrypha". I did a similar fanart a year ago, now I did It again in order to measure my level. Also I would like to hear your opinion (~ ̄▽ ̄)~ .. https://www.artstation.com/artwork/3oDAE2
There is nothing behind that, it is just a flat plane and the glass itself has the parallax effect for faking the interior. I use a normal map to give it some surface distortion and using a grey scale texture for surface scratches I adjusted roughness value between 0.01 min to a 1.1 max. I checked it with ray tracing, and…
Hey friends. I've been working on a personal animation project with hopes of creating character stories and making episode shorts. The vehicle concepts revolve around the future when electric vehicles have taken over the world leaving old gasoline cars to the museums. People begin turning their old gas cars into electric…
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
What's a good arcade racing game? I love drifting but most of the racing games nowadays are going for realism (I am not much of a car nerd so i don't care about that). I had a lot of fun with gran tourism 1 before it became more and more realistic (and thus more punishing). Sega rally was one of my favorites back in the…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hello. During the last couple of days I've been working on buildings for a F-Zeroesque racing game. The theme is sort of a mash-up between the 60's space age and art deco set in the future; functionalism, Mediterranean isle resorts, marble and rocket launches but with a twist! The buildings are both thought to be at…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
A programmer at work solved this hard edged light beam problem for us this year, for those that are interested he takes the cylindar model and renders it with a camera facing rim light, then he uses the rim light as the alpha so no matter what way you look at it it is always alpha faded from the sides. We supply a texture…