19th century london with the same sort of gameplay wouldnt be too shabby either, there might even be IP to exploit! Ho-humm! :P But yeah, its really exciting to see a AAA title centered around puzzles, with gunfights as the minigame. Moar plz.. :D
Some development on the scout's rifle. I still need to paint some of the small details and to refine the normal map a bit. By the way - can anyone here enlighten me as to how to fix marmoset's awful AAA issues when outputting screenshots? And an unpainted version:
That PC screenshot isn't max settings on PC, if a site is going to make comparison images, at least do it right. It's crazy to me they are still making PS3 and Xbox 360 AAA games, recently a bunch of studios have stopped or cancelled last gen ports.
Ubisoft isn't big because of Splinter Cell and Rainbow 6. 'Just Dance 3' is very handily Selling Assassins Creed by almost double, and probably cost $$1/10 to make. THQ delivers on a few of the AAA, but they haven't diversified their portfolio to minimize risk.
These are the assets I created for my environment scene “Street Alley”, rendered in Unreal Engine. All the assets are high quality, similar to what you would see on a AAA game title and they’re optimized to run on VR/AR platforms too. There’s several LODs available. https://www.artstation.com/artwork/0XKYNy
Blood Quantum is a game that I'm working on. This is my personal project. Since it's an indie title, AAA standards are no really reasonable. We created some tech and decided on a very simple, vibrant, art style to get more content out quickly. I'm excited to hear advice and critique!
Hi all! we are looking for contract for game characters,weapons and props. we have been working on several AAA titles for NEXON and more than 10 years of game industry experiences in korea. please refer below link for more information and portfolio www.yuronggames.com xjunus@gmail.com thanks!
Has there ever been a case of a gun company going after a game company for having a gun model that is too close to the real design without a license? Will I be OK if modify a design a little and change the names and logos? We are talking about a small indie game not AAA title.
I've been offline totally for a month while in Greece. I had a great time. Before that I was in London, and I would just like to say that Frankie is one of the nicest people I have ever had the good fortune to meet. AAA+ honey, to the core. Thanks for all your time Frankie
Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…