great article i think the world war 2 genre which hasnt been adressed and id love to see into game would be a "What if" world war 2 my idea for a world war 2 game would be an alternate reailty of world war 2, where history was altered would be in Hitlers invaision of Russia,in this version of history id have the Germans…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…
Thanks so much for all of the helpful replies so far. I appreciate it very much. Daz I totally agree with you about the hands. It's a constant struggle of mine to model manly hands. I'll also work on my shading a bit more in my diffuse map. I'll lower the spec on the cloth as well. I was going for a heavy wool type of…
Yo everyone! This is my first post so I want to say you hallo :) I have some questions about next gen cars - like in GT5, NFS, DIRT etc. Do I need to make a Hi Poly model and after that model a low poly with normalmap from it? Yeah it's cool - new cool renders but... do I really have to? Yesterday I downloaded model of…
Howdy Polycounters! I've been working on a project for the last few weeks and I figured its time to stop hiding away in the WAYWO thread and post a full thread. For aslong as I can remember ive been a huge fan of driving. More specifically im really into Drifting. I spent the last 2 years kidding myself that Id be able to…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…
Hello Everyone, My name is Melvin Rodriguez. As some of you
might have been at some point or another, I’ve been a long time reader and
recently decided to create my first forum post. I’ve always seen artist’s walk
us through their creation process and been fascinated with the way other
artists solve problems or approach…
Update: Hey guys here's the polypaint work completed so far I know there's a long way to go yet but I want to hand paint all the textures. Here's the dino with spikes and all: I know the the back spikes are way too yellow and over saturated for the rest of the color scheme of the model. This will just be simple fix though.…
Hey man, yep I actually just finished painting the hair yesterday. I just added a few extra braids here and there to throw off the symmetry. I think it's worked pretty well so far, although it's been a real bitch painting it and not too many shortcuts to make the process quicker either. As for the hair I think you're…