Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…
Hey there, I am relatively new to 3D modelling for games and I was following a tutorial regarding box modelling and afterwards I wanted to try and texture it by using unwrap UVW. I got to a part that got me thinking. Following the tutorial I made those 3 boxes, turned them into 3 prisms and then just attached them to the…
I have this triangle that is floating in my mesh that has no selectable face and i can't delete by selecting it's points or edges. Maya gives me an error but it's a little over my head. I tried the cleanup option but it didn't do anything. below is the error Warning: polySewEdge5 (Poly Sew Edge Node): No edges were merged,…
I needed a script other day that would calculate normal maps intensity parameter from a target normal map example and match all the project normal maps to same intensity for more unified look . I asked Chat to hipass normal maps, extract high frequency details and measure each pixel normal deviation from vertical, find a…
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
Hi guys, as always in my mission to become a better 3d Modeller :) I have some time (1 year) without modelling a thing (have been taking useless classes in the Uni) and I have to confess that I have lost some sort of knowledge or skill. That's why i ask your help to solve this issue :P Here i have a basic model that is…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…
No worries, you still got most of us beat by lightyears with all the cool tricks you know, so thanks a ton man for sharing your knowledge! I love to pick your brain because it's clear you know so much cool stuff like this! This kind of stuff is SO damn useful to know because of how far-reaching it is. It's interesting that…
It all depends though. Sub dividing is basically an algorithm of averaging edges on your mesh. If you have two support edges with a long distance between them then they have to average across that large gap which will cause issues with your edge sharpness. I did this real quick to show you what I mean. I highlighted the…
I dunno ever use it? Ever use polyboost before it was butchered? Depends on a lot of things but for the most part it's slow, buggy and bloated. The vertical layout was a joke and unusable. Which is the exact opposite of polyboost. Tight compact, floating and vertical. Polyboost was easy to call up and dismiss, no 3-10 sec…