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Question regarding box modeling technique

polycounter lvl 6
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BoshyTime polycounter lvl 6
Hey there,
  I am relatively new to 3D modelling for games and I was following a tutorial regarding box modelling and afterwards I wanted to try and texture it by using unwrap UVW. 
  I got to a part that got me thinking. Following the tutorial I made those 3 boxes, turned them into 3 prisms and then just attached them to the main object ( Like in the picture here : http://snag.gy/i7G2J.jpg ) 
Now the question is : What is the best practice when dealing with this?
1. Should I just leave them like that and delete the face that's inside the mesh?
2. Should I create new vertices and edges and weld them to the touching prism edges so there is only 1 continuous element? That would require me to increase the polycount to higher values than the current one even if it won't have hidden faces and vertices because I don't want to end up with ngons.

What is the best practice regarding these types of situations? I want to get accustomed to good practices when dealing with game modeling and texturing. 

Thanks a lot!

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