that is a moot point. someone who can hand sculpt photo-realistic likeness would be more than capable to do clean up work anyways. 3d scan data clean up work isn't that big a deal. anyone who can hand sculpt realistic likeness would probably spend 30 minutes learning how to clean up that pile of shit that scan data is.…
Its correct to say the Blended Normals technique is not a great general SSS approximation, but it is a great skin shading hack, it mimics sub-dermal/epidermal scattering pretty well at a relatively low cost. My skin shader does use a modified diffuse shading function with an adjustable edge, but if you pull it too far…
coma what Aesir, how is the cloaking REALLY any less realistic than enemies magically never hearing you walk up behind them in the old splinter cell games, or never noticing you rustling through the bushes a foot away in ghost recon 1, or never hearing you tear the hell out of the room next door with silenced guns in rogue…
i used to waaay back when watching other people play Turok on N64. but not anymore. i just got used to it over time. maybe for you it's how much more realistic the enviroments have gotten. your peripheral(sp?) vison says everything outside the screen is stationary but in the screen there's this realistic world that's…
no im just sayin... okay no.. this is supposed to be a _realistic_ Yun... not a realistic american fighter... so YUN is oriental, not occidental... see? so technically, its not realistic already... ha! and im not complaining... jus suggesting.. rather asking, why not keep him oriental? ive got no problem with eastern…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Insurgency: Modern Infantry Combat, a total conversion HL2 mod, is in need of a character animator. They will need good knowledge of 3ds max in the area of animation and rigging. We have a new character modeler who will be replacing the models soon, and will require all new animations. Insurgency is all about making a…
Heya, Guess this is my sketchbook. So my current project is doing a realistic saitama from One punch man, which i've been working on on and off for a couple of weeks-ish. Here is my current progress with some slight adjustments on the head below(this one has no bpr) i'm trying to get the head both more realistic, and a…
So I decided to change from Maya to Max today, installed everything fine and I boot it up. I go into shaded mode and the mesh starts blurring and moving across the screen. When I go into wireframe mode, it stops. After working for a while in wireframe mode, I changed to realistic and the object starts shaking, with the…
I've been posting on WAYWO but decided it was time to start a thread. I'm working on an realistic natural environment to learn the in's and outs of UDK and create an exterior portfolio piece. So far I've created a mountainous landscape with open plains and a lake in the middle. I want to watch the 3Dmotive foliage…