Hello! My name is Jesica, an artist currently based in California, and I'm looking for some freelance job opportunities. I am a predominately 2D artist though I do have experience with 3D asset creation and software as well. I can be contacted via the forums or email at teatimejess@gmail.com. My full portfolio and resume…
Hello everyone, My name is Brahim and I am studying games art and animation in university. I am currently doing my final major project. Part of my project, is to develop a 3D environment. It is set in an american high school during a prom night. I am trying to get some industry feedback on my modelling and whether any…
Hello all. I am new to this forum. The reason why I am here is 3d files. I build costumes for conventions. I do not sell them. I am looking for some medium poly mecha for my next costume. I really wanted a tekkaman blade I found on here, but the author does not have it anymore. If you have something humanoid in a common…
Hello I can model pretty well, but I suck at uv mapping, if someone is willing to uvmap my model, i'll let you use it for your own purpose. here's a picture of what i have done so far [image]http://picasaweb.google.com/juliusctw/MyArtwork/photo#4973736615767179282[/image] I would like to get more practice so if your…
Hi guys first of all I really appreciate for you helps. 1-I need some tutorial for learning ornamental modeling with Lovely MAYA. 2-what is best DCC for ornamental modeling? 3-what is best pipeline for ornamental modeling? Thanks in advance.
I, like many other have on more than one occasion been sucked into the bottomless vortex that is the internet. So I thought I might as well spend that time where I'm not working watching something that actually might help me. So, I'll get the ball rolling wtih some of my favorite ones ones: FZD School of Design - Concept…
Hey guys, can anyone here suggest some really good beginner-to-advanced level tutorials on UE especially which would cover Blueprints as I'm not into programming at all. All the tutorials that I've seen are covering blueprints very narrowly on a need-to-know basis, but is there a learning resource that would cover…
Switching back to Max and unfortunately have to set up everything back to how I've had it.. With this I've been wondering what are some hotkeys that have been really helpful for you in Max?
There's so much grime going on in the texture that with this harsh light it's hard to see the shapes properly. A different render with an added soft ambient light and more neutral texture or none would be ideal. In any case I made a stinky overpaint to explain some points. I hope it helps! My advice is to practice neutral…