Hello there! My name's Vincent Mayeur and I recently started to work as a freelance 3d Artist. I'm looking for more projects to work on right now. My Portfolio: http://www.mayvin.be Contact me at: paroxum[at]gmail.com or over here using PMs. Some examples of my work: More details about me: I have an extensive knowledge of…
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…
I'm working on this project for my portfolio that shows my knowledge as an environment/ prop artist at creating current gen artwork. My primary goal with this project is to learn UDK as well as improving my work and my portfolio. Concept: In a small town in New England, hidden by old dense forest, tourist who visit the…
My name is Jonathan van Immerzeel and I'm an Technical Environment Artist looking to get involved on freelance or contract basis. A degree in software engineering has complimented my art works over the past 4 years in various Unity projects. I have recently graduated from the Creative Media and Game Technology course at…
ZA/UM is a video game studio that in 2019 released the award-winning role-playing game Disco Elysium. The studio has offices in London and Brighton in the UK and Porto in Portugal. Currently, we are around 90 writers, artists, developers and producers from around the world. The Role: 3D Environment Artist Responsibilities:…
That's a really great looking mansion you got there :o It's a real challenge to find things to say about besides how good it looks, haha. That being said, the scale of the background vegetation seems really off to me. Now that I look more closely, the scale seems a little off in several parts of the model. E.g. the size of…
Are you only using an ambient cubemap? Or do you have a Skylight in the scene? I'd try disabling the cubemap and use a Skylight, as they generally provide better, and more accurate, results for ambient lighting. It automatically captures everything after a threshold in the scene, which is essentially only the skybox. Right…
Hey guys. Thanks a lot for the input. Yes The "reel" might be too strange and it might not help me find a job. I just wanted to put together some of the work, and see how people react to it. This work is usually showed on large projections, with dancers, or actors or singers performing in front of it. It is not commercial,…
I'm really curious to see the scene with light reworked :) Also, do you already know which props you will be adding to the scene? I am doing some considerations to myself given what I see in the scene(please feel free to ignore this if that's not what you are aiming for). To me it looks like a recently plundered and razed…