I use a plugin thingy called "normal tools".. not the best name for a script. Anyway after a quick search. http://cmcproductions.co.uk/files/migNormalTools.mel is probably the one. It does what you ask, select vertices/normals and align em to a face. What I do is have the "type-in dialog" open (polygon menus. Normal…
So I have made a high poly model in Zbrush, which has also been retopologized in 3d Coat for better edge flow, and then brought back, details projected and so on. So I now have I fairly well topologized character model in Zbrush. I used the automatic mapping tools in Zplugin in Zbrush and made a texture (diffuse) map,…
Hey guys i have recently been having trouble normal mapping :( I have been trying for months now and just cannot get it to work. Ive made both my low poly and high poly models, and applied poly smoothing to the low poly model aswell as uv co-ordinates. Now i go to "Render to Texture," and use mental.ray.no.gi, and pick my…
So I'm trying to create some normal maps for some hard surface objects. Like a table for instance. I want a normal map so that I can get the look of nice smooth edges on my low poly so that the lighting will reflect off of it nicely in game. But here's my problem, I keep getting gradients going across the top of my flat…
Hi, Does anyone know how to query Maya if normals are locked? The manual way to do it is go to display/polygons/vert normals and it will display yellow lines if the normals are locked. But is there a way to do this trough scripting? Preferably with Pymel or OpenMaya.
Hello anyone. I had some weird black border artefacts whenever I render low-poly objects with Arnold (3ds Max). The artefacts do not appear in Sketchfab, Substance Painter or Unreal. After some troubleshooting and looking on the internet, the issue seems to be that the normal maps are in "Mikkt" space (baked in Substance…
First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
There is some way to edit a mesh in 3ds max with weighted normals, without breaking the normals that have already been edited. The normals are broken as soon as you cut the mesh or add an edit poly in the list of modifiers.
Hi! What kind of object is this? Probably the cleanest solution would be to fix up the highpoly and re-bake. If you want remove the edges in the normal map, you could duplicate the layer and blur it until the edges are no longer visible. Then mask in the blurred result on top of the original normal map. Of course the…
Hey all - Having some weird shading issues in UE4, hoping someone can shed some light. My mesh is an FBX from Maya with the correct smoothing groups. I textured everything using Substance Designer/Painter and it looks fine. Brought into Marmoset to do some tests and it looks fine as well. But when I bring into UE4, there's…