as a (character, environment, fx, rigging, animation) artist what should my library of models/materials/tutorials consist of please share your ideas and or what you have in your own.
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
Hi all, For some reason , I do not see my Specular in the material preview of udk. Maybe I toggle something? Im searching online and I didn't find why. So im able to see my Normal map but no specular? Do somebody have an idea? Thanx
Hi, I want to create a material which emits projector like lights which are rotating. I want also to have particles in the light. Here is an example of what i want. Here is what i was able to achieve till now. Please help me out. Thanks in advance!!
I wanted to do a Material study and work with a stylised art style so that I could expand my technical arsenal, so I decided to make some assets from the popular TV series Rick and Morty. https://www.artstation.com/artwork/3D4xB
The issue here, and here specficly: http://i411.photobucket.com/albums/pp193/TalbotFiles/box01normalsmapcopy-1.png?t=1220315826 IS NOT AN OBJECT SPACE MAP. Johny you retard how dare you throw him off the path like this. The problem here is that your highres has HOLES IN IT. Which will give you garbage random colors or some…
Afternoon everyone, I recently wrapped up a project and now available for any potential material or texture work you might need. https://www.artstation.com/stefan0794
there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
Hi all! I'm seeking some advice for my workflow... I have a project I am getting started on that involves modeling an island. I have plenty of reference material for how I want this island to look, such as top-down drawings of the specific shape and size of the island as well as landscape features and several buildings,…