University of Hertfordshire - UDK Scripting Lesson - Visiting lecturer - Fridays - 22 minutes by train from Kings Cross London You can see our students work here - http://www.polycount.com/forum/showthread.php?t=68766&highlight=hertfordshire Hello we would like a visiting lecturer to teach "Scripting" in the Unreal…
Hi everybody! This year Drysocket and I are hosting a Furtive Frostus gift art exchange event (Secret Santa). Basically, you just fill out a form telling us what kind of picture you'd like to receive, and email it to us by Monday, 16 Dec. We'll match up all the requests with other participants in secret, and in a few days…
Hello ! I have a question regarding the TrimDynamic brush in ZBrush : I am currently following a tutorial for beginners in which an instructor in explaining how to create a simple scene. After doing a blockout of the scene in Maya he goes into ZBrush to details the assets. He starts by detailing a pillar made out of…
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
The body of the grenade is very low poly, especially when compared to the ring - it looks like the sphere has 8 sides, compared to the 12 on the much smaller and less important ring. Overall, I'd say that you'd have a much better looking model if you bumped it up to the 500-600 polygon range, spending most of the polys on…
Yeah! Overall it looks nice. Like the PSX/PS2-era kind of thinking, where not so serious games still had believable environments :) I like that combination of colorful SF city and PBR. Not only the idea but the sunny colours you chose here. I'd think you should separate 'filling' space from accents. Now it's like every…