I think you have a good start! My recommendation moving forward would be to focus on creating less-generic props. Things like desks and books look nice, but they have been done many times before. I would think about creating your own items - things that don't even exist in the real world! (There's tons of fun hard-surface…
Happy holidays everyone! I just wanted to make a quick post and inform you that the Polycount Team will be taking some time off to visit family and friends over the coming holiday break. It's safe to say that News will be on a slow drip from now until the first week of January. In the mean time, there is a ton of badass…
By all means, hijack this thread! I'm also going MODO > UE4. Exporting FBX from the Game Tools layout is the "official" way to do it. Pull down the Export Type list in the FBX Preset Settings and select "Export Selection with Hierarchy". Then select your Mesh Items for export and press the Export button. "Export Selected…
Things are looking better since last I saw, but this still needs a lot of work. when you're concepting items do not work so zoomed in because more often than not, the details will be completely lost in game like the small blades you have on the tail and on the shoulder pads. Try to acclimate yourself to the style of the…
I suppose it depends on your active-inactive visibility options since the spoon mesh has a different shading style than the rest (cel shading?) this makes me think you played with visibility options on some of the viewports. You can open visibility options by pressing 'O' while operating on the corresponding viewport. Make…
Excellent! Final votes are in: https://krita.org/item/the-votes-are-in-2/ We'll be doing the 11 features in the first table for 3.1. This concludes the kickstarter news, so here's my question: Would you want me to update this thread continuously, or just make a new thread once the kickstarter features start rolling in? In…
Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
Features: -Fast paced top down shooting action. -Simple yet appealing vector graphics. -Score based gameplay. The longer you play the harder it gets. -Many upgrades and bonus items, such as Drones, Wildcards, and weapon upgrades. Music created Rich Douglas. Latest Changes: -More organic looking and moving visuals. -Added…
Hi all, Looking for some advice in regards to upgrading my main monitor. Going for a 27" 2k monitor, I have two that I like so far. The specs are almost identical, but: One is AH-IPS which apparently has a higher color accuracy? https://www.newegg.com/Product/Product.aspx?Item=9SIA6ZP3KT7145&ignorebbr=1 The other is just a…
Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) )
-- flist as array sglist as array
)…