Is it so hard to copy a PC post, edit it alongside blurred names or meme faces and then post that in the video? No one will care what anyone else will say about this, and I sure as hell wouldn't spend time looking if the posts are real or not, so just fake it, isn't that what the game industry is all about anyways? Faking…
Hello polycount, Its been a while sadly, But heres is my first attempt at a game spec vehicle. I have rigged it with full suspension animation capabilties and game spec polycount for a typical racing game on the market today. hope you enjoy..
It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
Kinda related and because I knew my name would come up in this thread, this is the only time Im going to say anything like this here: I read most of the stuff from the OP and I see those as personally way over the line, disgusting etc - I can't believe some of them, because they are so far over the line I couldnt fathom…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
some how face book has infect the site now? okay, no more black and green i guess? mmm idk how i feel about this, has it always been like this and i didnt notice? not a fan of the (f)book. Your place i am just a visitor. face book colors? ooph. Also i liked how i was able to see the threads i already viewed can that at…
Hello Everybody, We are looking for talented modelers to make game ready mid poly car interiors for our racing game. We would like applicants to be familiar with Unity and mobile development. Please send your portfolios and resumes to job_listing@infinityvector.com. Regards, The Infinity Vector Team
The one challenge is what exactly "Entry level" talent means in game development. Reading from adverts for entry level positions, they may range from "1 - 3 years experience" "atleast 2 published titles" and in some cases, they don't have these requirements (what entry level ought to be) But here on polycount, and as…
So a few things: 1) Your normals are obviously not displaying correctly in max, this could be any number of things but to me it looks as though you altered the mesh after you baked the normal map. I'm basing this on the the fact that your side profile looks completely different in 3DS Max than it does in 3DCoat: Tangent…
Before I make the low poly and redo some actual texturing, I refined the face more. Thanks to the fact that the mouth width was still smaller than the eye width I checked her facial forms and found it to be off in terms of the shape, so I made her jaw bigger and the overall structure surrounding her face; as a result her…