Hello polycount,
Its been a while sadly, But heres is my first attempt at a game spec vehicle. I have rigged it with full suspension animation capabilties and game spec polycount for a typical racing game on the market today.
hope you enjoy..
I love the modelling. It's really good. I think the texturing is excellent too but I think maybe the material could be tweaked a little more. The silver parts are not silver, but shiny grey. I don't know if the shader you are using will let you get a more silvery look as you will probably need a reflection map on there.
Also, in your presentation image, you could tweak that a bit more to present the work better. The text is very boring and the positioning of your name is a bit strange. How about adding some nice shadowing and effects to the text.
I'd be tempted to take the texture images out as well and have them as separate accompanying images. You can't really see what's going on with them anyway, because they are so small, so I'm not very interested in looking at them. At the moment they are taking away from the presentation image.
One last thing, how about adding some better lighting to the bottom side view? You've got a nice blue light on the other angles, why not on the bottom one too
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Also, in your presentation image, you could tweak that a bit more to present the work better. The text is very boring and the positioning of your name is a bit strange. How about adding some nice shadowing and effects to the text.
I'd be tempted to take the texture images out as well and have them as separate accompanying images. You can't really see what's going on with them anyway, because they are so small, so I'm not very interested in looking at them. At the moment they are taking away from the presentation image.
One last thing, how about adding some better lighting to the bottom side view? You've got a nice blue light on the other angles, why not on the bottom one too
Hope that helps. Good stuff!