*Current* So. some concept art first ! so im designing this for a game i am working on, second image was the first attempt. first image was the second attempt although it is just the torso. the upper right concept torso was picked as the one to work on first. BIG NOTE : the arms and legs are just placeholders so i can get…
http://www.thatcloudgame.com/ Just played this game and I figure it needs a bit of recognition from polycount. Those of you who are interested in game design will find this game particularly interesting. It was created by some kids at USC, apparently funded by EA. This is probably one of the most relaxing little games I've…
34 I did Technical Illustration courses after school. Around 1998 I used Photoshop and a 3d package called Form Z for the first time. I remember using the college's most powerful computer, 25 MHZ! and a whopping 256 meg memory! In January 2001 I got my first games job in the UK. In 2004 I went to work in America, been…
tyler: thanks. You are right the presentation is prettyyy shit. I didnt notice how badly i had butched it til i got it here at work. I'll work it out before i put it up in my folio, though. Monochrome: =(((( it is tooo!!!! Paul i'd post the turnaround but its 4 megs and i dont want to blow up my bandwidth usage. Oh well. =O
Nice start man.. For your gestures I suggest figuring out a way to nail the proportions in the first 30 seconds. It's tough but so important.. Like instead of going head>torso>boobies>legs just get the gesture line down and then define where the head and the end of the feet will be and continue to divide it down from…
It's odd how it takes so long for you guys D: takes me about 5 hours to get it all. Might be a euro thing. Also if you have the beta or PTW client installed, just copy paste, binary, engine and APBgame folders into your KTTC APB folder and delete both files containing client in their name in the KTTC APB folder. Restart…
Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
The pixelating around the chest straps is my main concern. Dont know if it is a TopoGun issue but I have tried baking my normals with MAX and X Normal so it must be my inexperience with normal mapping. I have tried different low poly meshes ( by this I mean I retopologized the character without including the chest straps…
Hey all, starting a new character! Here is the link to the awesome concept artist: https://www.artstation.com/artist/walpurgis999 All I have currently is the basic block out of her proportions (not gonna lie first female so the "blockout" has taken a couple of days...) But I would really appreciate it if someone could…