Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…
I'm getting this after I build my skin pack. C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code 4. Error building hellbound.mod: Burn failed with exit code 4. It's when I have a normal map texture in the mix. Anyone come across this and also fix this?
Coding a small game! I've been following a tutorial, while this doesn't look much I have it so the player moves about while the cube follows and rotates to the direction of the player. I started working on a damage system (Note the GUI healthbars) A friend and I will start delving more into code and hopefully in the coming…
Hey guys, I hope there's a rigger in here who can help me out. I'm trying to do an FK/IK blend for the legs on my character but every time I hook up my joints to a bendcolors node, my knee joint does a full 180 when I move my IK control. Strange thing is, it's always just one of the legs that has an issue and not the…
Hello everyone, Currently, I am trying to help students who want to get into the games industry and I'm doing some research. It can be a tough process and the more we all can support each other, the better! :smile: So my main questions to you are: - As a student (at Uni or self-taught), what are the 2 biggest issues you're…
I subscribe to the old-school of webdesign. If you can't create a page with a text editor, you aren't ready to do it commercially. Programs like Dreamweaver and its ilk can be useful. But at the end of the day webpages always come down to code. If you can't write code, you shouldn't be in web design. Oh, you can design the…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
I am confused. Aside from dealing with this problem, I'm trying to come to grips with GI in Unity and to identify the suitable lighting / lightmapping settings for a metroidvania played from this camera angle... The game mostly takes place indoors and outdoors, with a timeline from 3pm to 8am. Ideally, it would be possible…
Yeah, put up your pull request! I really want to see a fix for this soon. After a couple of days working on this, I'm coming to the conclusion that it could be beneficial to integrate Mr. Mikkelsen's code that calculates MikkTSpace tangents. The methods used in ComputeTangents seem mostly OK to me, but if we do fix this…