Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
WIP, for the latest Artstation challenge. C&C welcome :) https://www.artstation.com/contests/feudal-japan/challenges/51/submissions/33078?sorting=popular