Hi all I come with a strange problem that I apparently am the only one to have (just asked a friend and it works perfectly for him, both at work and on his own pc). I don't have problem to split polygons, but when i use it with the vertex snap it doesn't work. Here's a quick vid : [ame]…
I have been using this since it launched. Awesome tool for exact measurements and the like. This will save anyone looking to design white box level allot of time. :) This is a winner in my book :)
Christopher Diggins, a 3Ds Max Developer and one of the people responsible for MCG, has created a new blog post to aid people in learning MCG in 3Ds Max 2017+ There are some great examples that are useful to users even if you don't want to look at the graph. http://area.autodesk.com/blogs/the-3ds-max-blog/more_mcg_samples
A Deep Dive Into The Janome Memory Craft 9850: An Honest Review In this blog post, we take an in-depth look at the Janome Memory Craft 9850, an advanced embroidery and sewing machine. We'll provide an honest review of the features and performance of this machine, and discuss the reason why it is considered the best…
I just released a new script for 3DSMax which lets you copy and paste (or unify) the length of selected edges or edge loops. It also lets you get/set the distance between verts or objects. There are a lot of one-off scripts that do some of what it does, but I thought it would be useful to have something a bit more…
I used my CurveTube brush on the curves on the sides, see image below and the typical brush size to tube size worked fine. after splitting those tubes off the model and trying to make a new tube they all stay as thick as pictured below in the middle (the thick donut) anyone know where I messed up? :D
Thanks for the resource and sorry for late reply! I am using Multires for the sculpting workflow is that what you mean by subdivision workflow or something different? Also i checked you work, was very cool to see it, can i see the your wireframe for study purpose? just a screenshot is fine.
Why forget about Modo? I have student license for Maya and have always loved it (of course, I never truly learned Maya completely) but currently I am using a trial of Modo and I find it very powerful and cool but I find organization of tools is a bit poor for my taste.
Hi guys, I'm currently developing a 3D mobile games. What I'm trying to create is the terrain just like kritika on ipad; as attached. I have 2 questions regarding terrain development 1) Is it better to use Unity to create the terrain or create the terrain by using Maya? 2) How to paint different textures on the terrain?…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…