Bang up job Ashlerleee! I have a question concerning your pbr technique. I am just learning pbr myself so everything looks solid. The wood details gave me pause. Did you sculpt the wood details and just use a tanish color for the albedo? Or did you take out any shadow information from a photo for the albedo thus avoiding…
Hello Millenia and thanks for your work, look amazing :) Any chance you got a fast workflow for painter<->ingame test ? All the loading/waiting time to load/test/editing/retest is killing me. And if you could tell how you work in ddo ? I mean, you start with a metalness PBR (albedoM/metal/rough) or a specular PBR…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
eh, i dunno. from the content creation perspective, working with a PBR shader isn't fundamentally different from working with a non PBR shader. if you're already used to thinking about materials in the structure of diffuse, spec, and gloss components - none of that has changed, although some of it has a newer fashionable…
The first thing to understand is that the name gloss is used both in the old ad-hoc shading method and current PBR shading method, but do different things. In the old method a gloss map is a grayscale map that defines the size of the specular highlight. Its often called the specular power, or specular cosine. Read this In…
Hello, I've been lurking in Polycount forums for some time, admiring beautiful works that people post. On Friday 26th I noticed this challenge and decided to register and go for it. I'd like to learn PBR texturing workflow so I chose to do non-painted look of the dwarven axe. It's actually my first time I tried to…
I think with PBR, things get a bit more difficult. Custom shaders should still be possible, but you need to work within restrictions more. For that reason I'd think you'd have less people actually working on shaders. I know that's how I want it to be. That said, expanding your skillet in a more technical direction i'm all…
Hello everyone. Just started a new piece. Nothing too fancy but something I got the sudden urge to do. The object is the Death Note that Ryuk carries around and that is attached to hit belt. This one seemed pretty ideal considering it was more than just a notebook since it contains more detail. I've been doing PBR work and…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
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