With the Royal Revolt franchise and Olympus Rising, we have developed two very successful IP’s with more than 25 million installs and a very loyal and engaged community of over 1 million active users per month. Besides maintaining these games, we are currently working on a new and exciting project. To be able to support these games and to be able to develop new IP’s we want to expand our Art Team and are looking for a Junior Character Artist.
Requirements:
A high level of working and quality standards
A portfolio that highlights the abilities to make characters in a “stylized” approach
Excellent knowledge in 3d packages; Max, Maya, Zbrush, et cetera
Excellent knowledge in texturing packages; Photoshop, Substance, Quixel, et cetera
Ability to manage workflow, priorities and meet deadlines
Excellent communication skills
Excellent knowledge of human anatomy
Exceptional understanding of form, shape, and silhouettes of character models
Pluses:
Knowledge in PBR workflows
Knowledge in Unity
Understanding of how to build characters to be rigged, animated, and function in an game environment
The ability to manage assets to fit memory, poly budgets, and other platform-specific limitations
Passion for making and playing video games with an awareness of current titles and industry trends
Responsibilities:
High Resolution and In-game asset creation, including; Modeling, unwrapping, and texturing of Character Assets
Working with proprietary in-house tools to provide game content
Work with the Art Director and Concept Artist to maintain the art direction of the game
Be part of a small and highly collaborative multi-discipline development team
Have fun and enjoy working here
This
a full-time (40hr/week) position onsite at our studio in Frankfurt,
Germany.
No telecommuting or remote work options are available. Work visas will be considered for highly qualified candidates.
To
apply, please send an
English version of your cover
letter, a
link to your portfolio,
and your CV to jobs@keenflare.com