My name is Jungin Baek and I am a 3D character artist who specialize in character creation and managing art assets and outsource work as well. I live in Canada and I am open to full time and freelance opportunities. Portfolio: https://mudbox2014.artstation.com/ If you are interested please message me to my Linkedin.…
@Noren @Neox @Eric Chadwick Thank you guys so much for providing me with valuable feedback. it helped me complete my project. You can find the full project here : ArtStation - Verasia - The Seven Sorcerer Town, Manoj Ravish Please watch the Cinematic Video I made : Verasia - The Seven Sorcerer Town (Cinematic Video) -…
I played starwars galaxies for a while.. they have similiar in depth face modding systems for each race... and I am certain that there characters are 10x better looking than the above example of an ever quest character. bad bad bad. But it could be down to any number of reasons... ie bad planning - rushed development, lack…
I'm participating in the Artstation challenge for the first time. I've been working on it for the past week and would love to get some feedback! I chose to do Jeff Colin's Submission for my environment. Here is his final concept. After gathering references, I started out with blocking out the scene. I wanted to get a first…
This is a 3D product rendering project for an eCommerce cosmetic store. Made by visualization studio - https://www.pixready.com/ Portfolio - https://www.behance.net/PIXREADY_studio
Thanks for the tips i really liked the idea of making mini scenes and for topology thats probably on sebilj because of 50k i know that its little bit high but the high poly was around 300k so i guess still not that bad athough i guess i can make it lower also really appriciate your answer and later today i will post rest…
Yes, thanks! The shading on low poly was bad indeed. I added more geometry to fix that. Once the shading was improved, the artifacts were gone. The downside was that the amount of polygons increased, though.
Hello everyone, before I start I think it's important to say that english is not my 1st language ( I moved to US 2.5 years go, if it matters to anyone =) ) , so sorry for all of the errors I'm going to make. I saw this (https://www.artstation.com/artwork/bBePd ) concept several days ago and desided to sculpt, while…
I was told to repost this here instead of general, hope someone can help. I'm getting some pretty severe texture distortion generating uvs with UV Master. I think something is fundamentally wrong with my workflow. I'd really appreciate it if you guys could help me pinpoint where things go wonky, those who have established…