Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Heya Nice work on finishing some art! Main thoughts are, you've done a generally good job on the composition, and i think the cats head is really well done. Poor sailor moons head though i think needs a bit of proportion work. I think there may be some distortions that you've gone art blind working on this, as her eyes are…
Hey guys, I'd just like to reinforce some of my thinking real quick. While low poly modelling, I feel likes it's pretty important to keep an eye on non-planar quads in regard to their impact on silhouette. I encourage the juniors under me to manually triangulate any of these extreme non-planar faces that (depending on…
I have my custom split texture node. like splitting one master file 2x2k into several vertical stripes like 256x2k or 64x2k etc. that does pixel precise splitting . It requires a special sizelog integer2 connection from master image node to splitting nodes that tells the splitting node the initial size of the master one.…
I think the layout is absolutely fine Sage. But you are going to show wires somehow yes? Youre talking about page layout on a webpage right? It's pretty important to add wires, and the stats of the model. Polycount etc. Btw, I think the quality here is definitely professional enough to get you a job. My immediate thought…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Hey there peeps! Next week I will receive the opportunity to model and texture the interior of a building. My colleague will then set it up in Unity, and create VR functionality so that the client can showcase it to investors or something. A sort of real-time architectural visualization. I have only ever done characters…