So I was running into a problem where I was getting a "ghost" seam on my in game mesh that for the life of me seemed to be stubborn about going away. No mirrored UVs, no UVs overlapping, no discoloration in my Normal Map via gradients or other abnormals, etc. I ran through everything I could think of and still had no luck.…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Hello guys! This is the second version of my MagicTints extension panel for Adobe Photoshop. The new version allows to create LUTs from just a single color reference image, see below: You can color match one image to another, the machine-learning-trained tool automatically applies the color scheme from one concept image or…
...rising steam/smoke in UDK and am stumped on how to go about making it. It's rising from a grate in the floor lightly, as in you can see through it, similar to this image and would like to hear how others might approach this.
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…